From the mediocrity of War-Gamers' World and One Against the Moon to the horror of Fimbulwinter and The Hidden Children, I read these things so you don't have to. But hey, there's good news as well! Mystery lovers will delight in 13 Minutes and Squeeze Play, and Robert E. Howard is here to restore my faith in fantasy fiction with "Shadows in the Moonlight".
Hugh Walker's War-Gamers' World (1975) is a disappointment. It is a set-up that we don't see so often any more, and, in fact, might be one of the first of its kind. Our protagonist is a gamer, and, in the opening chapters (paragraphs, even), he's sucked into his game world. No longer is he the master of fate - merely one of its pawns! He's seeing, first-hand, the carnage and chaos of his 'game'! He learns a valuable lesson about humanity, privilege and power!
Actually, none of that happens.
Instead, the book's thematic premise is forgotten by the end of the first chapter, and War-Gamers' World quickly degenerates into a lackluster, infodumping, dry, and boring by the numbers adventure. I wouldn't have minded the conventionality of it all, if it at least had a sense of being self-aware. But, instead, this is mediocre swords and sorcery. As a lesson, I suppose, if you're going to write fiction about your RPG game and make that clear within the text, I don't think that's something you can then ignore.